Alarulin’s history is divided into three eras. Though the realm plays host to a rather short history (spanning a mere 500 years), there is no shortage of historical moments. Within this section we shall explore Alarulin's wondrous - and troubled - past.
The history of Alarulin is divided into eras; time periods typically named after the active godly powers. You can learn more about the events of each era below. These eras are as follows.
The Dormant Years
??? - 0
The Dormant Years refers to the unspecified period of time before Harmony and the arrival of mankind, Ket and Fihule. Many magical creatures and beasts occupied the land during this unidentified period, such as the great phoenix Vil’tia and the Neavin.
The Era of Harmony
0 - 172
The Era of Harmony refers to the era in which Harmony openly walked the earth. It began when Truth placed Harmony, mankind, Ket and Fihule in the realm. It marks the earliest recorded history of Alarulin.
The Era of Seasons
172 - 507
The Era of Seasons refers to the time period in which the only active godly powers were the Seasons. During this era, Harmony was known to be in hiding following the collapse of the Revrian Empire.
The Era of Keepers
507 - Present
The Era of Keepers refers to the time period in which the Keepers are the primary godly power. During this era, the Keepers watched over the realm on behalf of Harmony and the Seasons.
The Dormant Years
Alarulin has a short, roughly ~500 year history, however the realm existed for approximately 1500 years before this in dormancy. This period is aptly named as such - The Dormant Years.
In these earliest of days, the lands of Alarulin were molten and raw, torn asunder by a divine war that saw the birth of the Sixth Circle. Truth VI, author of the Sixth Circle, called upon the timeless beasts of creation, that they would aid him in preparing the realm for those who would some day inhabit it. Under his guidance, these unfathomably ancient creatures forged the mountains, carved out the valleys, and filled the scorched earth with life.
For over a thousand years this realm slept following its shaping, waiting patiently for the day it would be needed to fulfill its purpose. At last, the dormant years came to an end when Truth distributed his people across the realms. It was then that Harmony, Alarulin's first keeper, was born, and tasked with watching over the fledgling realm.
The Era of Harmony - The First Era
Alarulin's recorded history began with the advent of intelligent human life within the realm. People of all ages arrived, knowing nothing of their origin and only their individuality; personality, relationships, and interests. Chroniclers would later describe this experience as analogious to waking from a dream that they could not recall. In this turbulent time of uncertainty and wonder, so too did Harmony awaken, steward of Alarulin; the First Keeper. (A role that would later be referred to as "The Anchor".) Harmony was the only individual made aware of Truth and the full scale of the Circle, and was instructed to keep this knowledge to herself that she may act as the realm's primary spiritual figure.
Harmony journeyed across the realm for decades, easing the hearts of man and blessing them with knowledge of magic that they may safely cast it. During this journey, Harmony befriended four individuals who became her closest comrades and disciples. These four were eventually blessed with power over nature's seasons, garnering them the title of "The Seasons" and granting them eternal life and status as demigods, that they might each individually carry out Harmony's will and paint the realm with their own unique visions of beauty.
Shortly after the introduction of the Seasons, Harmony called upon an untold wellspring of magic from Agra'neer and weaved into being the Risilve, a race of long-lived and mighty people. Harmony distributed them across the Western, Central and Eastern Continents, that they may establish kingdoms and guide the people that dwelled within, while Harmony traveled to other lands.
The Risilve Empire
As years went on, the Risilve kingdoms began to conspire against each other, arrogance and greed guiding their actions instead of humility and compassion. The Immortals' War broke out, and was only quelled by the combined efforts of The Kingdom of Revrian and the Neavin Council, which was prompted to action by King Revrian Ralbar's relationship with their most gifted Starchild, Capella. Under Harmony's guidance, the Risilve Empire was established in an effort to unify the kingdoms. Aggressors against other kingdoms were encouraged to join this empire, while passive and defending kingdoms were given an invitation. Should a kingdom grow aggressive, kingdoms of the Risilve Empire would be the first to respond.
However, after decades of peace, the Risilve Empire was soon corrupted by the same arrogance and greed that sparked the Immortals' War. Veiled under the banner of fulfilling Harmony's will, Revrian Ralbar pressured other kingdoms into the empire - sometimes violently - until a rebellion was formed by the Outer Kingdoms. In just a few months, The War of the Gods became the bloodiest war in Alarulin's history, scarring the Valley of Magic, draining it of its power. The war was so destructive that nearly every Risilve kingdom was destroyed before Harmony intervened, personally striking down Revrian. With the death of Revrian and his kingdom, the surviving Risilve were distributed across the continents: three to the west, two to the east, and one to the south. Harmony then went into hiding, ashamed of her creation and her failure as a mother to caution her children against arrogance and pride in their status as children of the divine. Thus ended the Era of Harmony.
The Era of Seasons - The Second Era
No longer trusting herself individually to guide the vast and complex realm of Alarulin, Harmony swore to passivity, leaving the realm in the hands of the remaining Risilve and her close disciples, The Seasons. Four of the six surviving Risilve were members of the Outer Kingdom Rebellion, among them their leader, Prince Enorian. Harmony settled in the west at an unknown location in order to keep a close eye on the three Risilve she had sent there.
The Highland Tribes
At this time, the four seasons were also tasked with guiding the people who had lost their homes and kingdoms during the war; particularly the Ket and Fihule who were caught in the chokepoint between the southern seas and the Telivon mountains. With the Valley of Magic (now the Revrian Valley) uninhabitable due to the tumultuous forces of magic that scarred the land, the seasons led their newfound followers to the west. During these several decades of relocating and reestablishing residency and culture, four tribes were formed; one for each season, the tribes adopting said seasons' ideals and beliefs.
Satisfied with their work, the seasons departed in order to ensure stability of the kingdoms of the eastern continent. During this time, the four tribes separated into eight, the Ket and Fihule creating their own tribes for each season. Upon their return, Harmony's disciples decided not to intervene, as the eight tribes were peaceful with one another. The region in which the tribes settled became known as The Highlands, marking the first true non-monarchical society of the west.
The New Kingdom of Fendra
With the Empire abolished, Prince Enorian took up his role as king, taking Alaria Ralbar - daughter to Revrian - as his bride. The kingdom of Enorian's father had been destroyed during the war, and was re-established once peace had at last been won. Some believe that it is due to Alaria's presence that Harmony chose to settle in the west, concerned she may repeat her father's actions.
Several decades later, fiery creatures known as the Malnix appeared north of the kingdom, called upon by one of Alarulin's timeless essences of the Dormant Era. It was in these circumstances that the War of Fire began. With such a powerful entity driving the Malnix, the Kingdom of Fendra struggled to hold its ground. Queen Alaria then took it upon herself to seek the aid of another essence; the mighty Phoenix. After gaining its favor, Alaria and the Phoenix fought to push the Malnix back, before creating a mighty barrier of magic between the burning Tellimar forest and the rest of Fendra.
An Era of Innovation
With lasting peace at last attained, the Ildareth entered an era of magical innovation. Scholars from both Fendra and the highlands rose up to deepen the realm's understanding of magic, finding safer and more convenient ways to cast and control it. This revolution included the invention of refined magical reagents via parchment, and magic-imbued objects, which would be recognized as artifacts. For all these innovations, the Kingdom of Fendra established the title of Great Magician, bestowed upon particularly skilled casters and scholars who spearheaded advancements in the field that positively changed the world.
It was during this era of innovation that tensions rose between the highland tribes, and the Second Great Magician Armeil Bel'daran set out to understand these conflicts. While he and several others succeeded in easing the tension through understanding, they were unable to complete their work, pulled away by responsibilites relating to their kingdoms and their families. It was then that Armeil established the Highland Troupe; a group of young travelers who would carry on his work. Among these three was Hivoria Urrunda, Armeil's neice, who would go on to become the Third Great Magician at the young age of thirteen. The troupe went on to not only resolve the conflicts in the highlands, but many other conflicts across the continent of Ildareth, some storytellers referencing them as Harmony's next generation of disciples.
Due to the events heralding the end of the second era appearing in an upcoming novel, only vague information regarding it will be presented.
Shortly after the accomplishments of the Highland Troupe, the realm of Alarulin collided with its twin realm Muurin. Pursuing an escape from their dying world and lead by King Mennic, the Arden of Alniacht arrived near the southern border of Fendra. Their arrival immediately put the kingdom of Fendra on high-alert, and after a few skirmishes, war broke out between Fendra and the Arden, the latter of which called upon the southern kingdom of Onla'tien to aid in their conquest.
With King Mennic's calling upon magic not unlike that of a First Keeper, Harmony was forced into action, calling upon four individuals to inherit and share in her power. The Seasons lended their strength one last time, rallying the eight tribes of the Highlands against the Arden, while the Keepers corrected the forces of nature being fractured by King Mennic's power over Law, one of the four elements of creation. King Mennic was ultimately vanquished, and Onla'tien driven out. Following this brief war, the Seasons officially retired from their positions, giving up their eternal life to live out the rest of their days among the tribes, confident in Harmony's chosen Keepers to act as stewards for the realm. This marked the end of the Second Era.
The Era of Keepers - The Third Era
Due to much of the Third Era's history taking place within the "Alarulin: Keepers" trilogy, only vague information will be shared regarding it will be presented.
The Kingdom of Fendra, though devestated by the destructive and brief war waged against the Arden, quickly bounced back, in no small part thanks to the restoration magics cast by the Seasons and newly christened Keepers' combined forces. With the war ended and the manic king dead, the Arden were released from their servitude and offered a chance to settle within Alarulin outside of the influence of their old monarch. Settling within the Telivon mountains and scattering across Fendra's southern regions, the Arden signed a tentative peace treaty with Fendra, while Onla'tien was denied trade with the western continent.
Despite the peace, tensions were still high between the natives of Alarulin and the newly arrived Arden, many people involved in the war on both sides harboring feelings of resentment towards the other for the lives taken and the sacrifices made. Despite this, peace was maintained and over the coming years the Arden would find themselves increasingly accepted into society as they showed themselves more than capable of negotiating and made a place for themselves as strong soldiers and craftsmen.